I am excited to present the first of what I hope will become "a body of work" in this area — specifically, interactive simulations of commonly-experienced psychosocial phenomena.

Interactive Controls:

  • You can adjust the desired level of closeness, represented in this simulation by desired physical distance, using the two sliders.
  • The Pause button in the center of the globe will freeze the simulation (thus allowed reading the moving text).

Things to notice:

  • Many levels of desired closeness work. There is no "absolute" right and wrong, just matches and mismatches.
  • Even relative modest differences in desired closeness result in one person always feeling alone and moving forward toward the other, and the other always feeling crowded and moving back.

    In other words, even if the match is relatively good, slight differences .

While I have focused on intimacy and distance, near-identical structures occur within many other areas.

For example, cleanliness of living space: Even if people are relatively well matched, slight differences will make the person with greater desire for tidiness constantly feel the need to clean up, while the less tidy person will always feel what they do is not enough.

My intention here is not to suggest a sense of hopelessness, but rather empathy! I also hope to convey that what may currently feel like an insurmountable gap might in fact require only a tiny tweak to completely change how both people feel!

More Distance!
More Intimacy!
I feel so compatible with you! You never give me space to breath! You never want to be close to me... You never give me space to breath! You never want to be close to me... Pause